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What is Tacto game?

Tacto games are a series of games from Playshifu. Tacto games are played by placing(Tap or Drag) physical components on the screen to interact with a game   

Tacto Electronic game

TEG is a game that concentrates on using physical figurines that represent electronic components to interact with a game. The game aims to teach children the basics of electronics in a fun and gamify way. 

The aim of this project

Design an AR educational  game aim to teach the basics of electronics for Kids from 4 to 10 years of age

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Color Exploration

The idea behind the scenes

The plot is a dungeon taken over by a mole family. The moles are smug who like fancy things and they basically build their lair by stealing things from above ground. 

Key point

The reference images from the little big planet are a bit dark in terms of the color palette. Feel free to brighten the colors to make them more appealing to the kid’s eye.

Environment Moodboard

Light can be used to give players hints and direction 

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BG element

Also Can be use to light environment and also as decoration

BG element

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Some places where the mole used fancy clothing to cover their path.

Mole hideout

Random items like mugs, coins, spoons,s or fancy items can be found hanging from place to place.

For the decoration of the dungeon picture of the mole’s family can be on the wall.

Picking up interesting elements

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Story   

Coming up with a story

Boris’ Annual Bath Day

Boris is a stray dog who lives in an alley. It's his annual bath day, and he is very excited. He has been collecting bath products throughout the year for this one day, but just as he’s about to bathe, he finds that all his bath products have gone missing. Boris begins to dig the area where he’d left his products, and falls through a tunnel that takes him to the mole underground dungeon home.

Initially the team brainstorm together  to come up with different stories ideas that will amuse a kid and once the story is approved it is given to a storyteller to write it in detail, 

Research

Inspiration:
Little Big Planet

For inspiration, I decided to refer to the little big planet for the visual of the game. Little big planet in terms of art has different art styles. It's a mixture of cartoon style mixed with real-life material.

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Initially, the team will brainstorm different story ideas which will fit the context of our game. The story is Key. It needs to be engaging enough for the kid to enjoy the game.

1

STORY

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As a visual designer, my research constitutes of researching the visual attribute of the whole game. Detail Moodboards are intensively used.

2

Research

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Here I will closely work with a game designer to build & conceptualize the level in the game. Once the game rule and level are decided, the next stage is to sketch these levels to get good a look and feel.

3

Ideation / Level design

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Design Process

The Game design document is where the whole flow of the game from start to end is shown. The GDD explains the flow of the game, the animation, the interaction, and the Voice.

The GDD is constantly updated as new things come up by the Visual Designer &Game Designer.

Game Design Document 

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This part is a very important phase, Art and UI assets need to be ready in terms of size and dimensions to be exported to the developers.  

7

Asset Export

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This is where the dev team comes into play I will be normally assisting them in any assets modification. 

8

Development

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The build will be tested by a QnA team and a couple of Kids.  

9

Testing

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10

After the test is done, changes are made to the game accordingly. 

Feedback & Changes

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11

The first version release will have limited levels for the player to play. The 1st version release normally tests how the public is reacting to the product and once positive feedback is received from the public a full version will be released. 

1st Version release

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Ideation/Level Design

Brainstorming Level Design

Solution:

Place the Switch figurine on top of the box to lower the platform.

Solution:

Place the switch figurine on the button to turn a big fan off in order to proceed ahead

Solution:

Place the LED figurine on the broken light to replace it.

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Solution:

Place battery figurine and replace resistor for the cup train to move

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Solution:

Use the wire figurine to connect the open ends of the wire.

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Solution:

Complete the circuit using the pen figurine to make the platform move up and down.

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Level Design

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After digging the ground and not finding his bath items, Boris end up in the Mole family dungeon 

Level 2

Fixing Wires - Solution use pen figurine

Level 4

Lifting Platform - Solution connecting the correct colored wire(Interaction involve secondary screen)

When player is about to go to boss level have a picture frame of that Boss which show their character.

Level 1
Intro to family-Picture frame- Solution use Led figurine

Level 3

Bats encounter - Solution use LED figurine

Level 5

Light the exit path connecting the correct wire and placing the LED figurine. (Interaction involve secondary screen)

Prototype  

Level Design

Character & Assest Art

Box Interaction

The electronic boxes will act as an interface for the player to activate and deactivate electrical components. The player can activate the boxes by placing appropriate figurine. 

LED

Not connected

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Light On

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Light Off

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Broken

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Multimeter

Not connected

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Broken

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Connected

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LDR

Not connected

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Broken

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Connected

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Resister

Not connected

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Broken

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Connected

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Battery

Solar Panel

Not connected

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Broken

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Connected

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Speaker

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Speaker off

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Not connected

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Broken

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Connected

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Motor

Not connected

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Broken

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Connected

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Switch

Connected

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Broken

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Not Connected

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Not connected

Connected but off

Broken

Connected

Moodboards

User interface design

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Button Design

For the style, I tried to keep in mind the idea of a bubble bath and thus create a bubble concept button. 

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VALUE SELECTION

Figurine like Battery,Resistor or multimeter has Value associated to it. Once the player place these figurine a UI will pop-up and suggesting these to choose the correct value.

The selection of values is done by dragging the figurine from left to right.

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Switch Selection

The Switch figurine has to optionwhich on & Off. For affordance the orientation has been change to vertical

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Music Selection

For the Speaker figurine there are 3 type of  music the player can select

Rock: “loud”, can be used to scare away someone or instead attract someone’s attention.

Dance: “sweet”, can be used to attract or entertain someone

Relax:“peaceful”, can be used to calm someone down or make them fall asleep.

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Show flow of electricity

Once the player activates a system as a form of feedback flow of current is shown for the player to identify the system is activated.

Current off

Current flowing

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Vs

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Breadboard View

The breadboard view is for harder levels where the player can build, rearrange and fix circuit 

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Level Map Selection

The level Map help the player to navigate throw the different cleared levels

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Each Level at a Normal State

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Each Level at a current state

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The Game icon will be used in the game library of Electronics games.

Game Icon

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Environment Final Render

Figurine Base

How it work ?

Place the figurine on the screen. Once place the screen will detect the figurine and UI underneath it will appear. This UI help the user to place the figurine in the correct position

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Correct Feedback

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Wrong Feedback

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Gameplay

Thanks for Watching

By Hansroy Nemdharry     |     UI/UX Designer

Tacto games

Tacto Electronic game - Bath Baby Boris

An AR educational  game aims to teach the basics of electronics for Kids from 4 to 10 years of age  

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Once the levels sketches and characters sketches have been approved an Artist will come into play where I will guide him to create the art

4

Art Direction

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After having some level art I will develop a low-fidelity prototype for the team to test and see what can be improved. 

5

Prototype

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This is your Testimonial section paragraph. It’s a great place to tell users how much you value your customers and their feedback.

6

Ideation / Level design

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